What is different about the "revised and redesigned" Volume 1 versus the original Volume 1?
With the second printing of Volume 1, we’ll be updating it to the new card design shown in the photos of Volume 2. So the newest printing of both decks will allow them to be used and interchanged seamlessly, from a design standpoint.
The content of the cards is getting a slight revision as well. The wording of certain cards will be changed for clarity purposes based on feedback we’ve gotten from people who’ve bought it in the past. And, a handfull of cards will be getting changed out completely. I made this original Reckless Deck 2 years ago. Now, 2 years later, and with all this new content ready for release, I know so much more about how the deck functions, and the logic to how to choose the best cards for a category. My feeling is that there are certain cards from the original deck that just don’t measure up to the quality and cohesiveness of the rest.
In fact, I’ll probably be doing a project update inviting feedback from you guys on the original Volume 1, that will help me determine how much and what to change. Which cards are your favorite? Which cards do you consistently put back in the deck when they come up?
Last updated: March 21, 2017 07:56
Why so much focus in the rewards tiers on multi packs of Volume 2?
As you know, this is the second go round on Kickstarter for us with this project. With the first campaign, we offered a lot more variety -and in a way, that was one of the biggest reason’s we didn’t fund. I’ve learned through talking to consultants, friends, and studying other Kickstarters that to succeed, you need to stay very firmly “on message”. For this campaign, the message was and is Volume 2. By looking at other successful card-based Kickstarters, I found that multi-copy rewards tiers at a slightly reduced per deck price were very popular, because they enabled people to buy extra copies for friends and for gift giving. The multi-copy tiers are also great for educators - people who use Reckless Deck in their classrooms, or as part of an extra curricular arts program.
I’m feeling good about our decision to structure it this way, because we funded in less than a day. Exciting! Now that that victory is secured, I get the fun of offering all of the variety I wanted to include in the first campaign and then some - in the form of stretch goals. I’m very much looking forward to seeing them unlock!
Last updated: March 21, 2017 08:03
How is the Apprentice Pack different from the regular Reckless Decks, and why is it more appropriate for children?
I had the chance to show the original Reckless Deck to a consultant who regularly ran focus groups for Hasbro. Her takeaway was that “yes, this is an awesome product for kids, and no, this is not the right deck for them”. The Apprentice Pack has a very different design aesthetic, one that’s more whimsical, magical, and kid-approachable (The new Reckless Deck’s design is very influence by magical imagery too, but much more the dark, dangerous kind.) The content is roughly 65% a combination of stuff from the original Vol 1 and the new Vol 2, and about 35% all new, kid-specific stuff. The things from the original RD that will NOT be included in the AP are:
1) the minutiae of genre-specific costume and prop details. Whether someone is wearing chain mail vs plate mail vs greaves & bracers is traditionally something that more advanced gamers and nerdist aficionados really trip out on, and get great satisfaction from. But that’s a little beyond the scope of what a 7 or 8 year old needs to have a good time drawing. So things like that are getting combined and simplified into a card like “Knights Armor”.
2.) Guns & Nasty Weapons. There are a lot of extremely viciously deadly things in both of the regular Reckless Decks - things that shouldn’t be in the hands - or the minds - of children. For us big kids, that stuff is AWESOME, but again, 7 and 8 year olds don’t necessarily need a product that prompts them to draw things with machine guns and chainsaws in them. So the weapons in the AP are the much more traditional, YA-heroic items kids might see in cartoons, HARRY POTTER, PERCY JACKSON, and maybe HUNGER GAMES: wands, swords, shields, bows & arrows. The real estate that opens up allows for some great new AP-specific content: SUPER POWERS.
The other great new feature of the AP is a category called EXTRAORDINARY ITEMS. This is like the Accessories category, but with an added bit of narrative around certain items to make them rare, magical, and special. This is meant to capture the feeling I used to get when playing D&D as a kid, when I found the “Ring of Invisibility” or the “Sword of Dragon Slaying”, versus just some plain old ordinary thing.
Last updated: March 22, 2017 07:57
How do the Stretch Goals become available to backers?
Some of the Stretch Goals in this campaign are included for every backer as soon as they’re unlocked - the single deck Magnetic Box, and the Good & Evil Coin, for example. And, some become available as Add Ons, available for backers to add to their final order at the end of the campaign. We’re using a fulfillment service called Backerkit to help manage our end of campaign fulfillment. For those who’ve never experience a Backerkit project before, you will receive a survey via email the allows you to add individual items to your final order in whatever number and whatever combination you choose. This is how you obtain the Expansion Packs, and whatever other Add Ons you like.
THE APPRENTICE PACK is technically an Add On (and will be available as one at the end, like the other Add Ons), but, once it was unlocked, we saw that adding it to the rewards structure had certain benefits: one, that we could offer it to you at reduced prices by creating multi deck bundles that included it, and two, that it provided a jumping-on point into the campaign for people who’s primary interest was The Apprentice Pack - namely, PARENTS. They may not be gamers, artists, writers, or Nerdistically-Inclined themselves, but they may have kids who are.
Last updated: March 24, 2017 07:34
What is the difference between a Deck and an Expansion Pack?
The full decks are 72 cards. They are: RD VOL 1 & RD VOL 2, and in the stretch goals, THE APPRENTICE PACK, and RD:WORLDS. They cover a wide, eclectic variety of items, costuming, weapons, and character attributes (the WORLDS deck will address environments) from all four of the Reckless Deck genres. They have a standard number of cards per category in each. There is no randomization; every copy of a given deck contains the same 72 cards.
The Expansion Packs are 20 cards each, and all the cards in a given pack will focus on one genre, or even subset of a genre. The Expansions will delve much more deeply into the details and nuance of a particular genre theme. For example, everything in the POST APOCALYPSE expansion has to do with the objects and imagery one might see in THE WALKING DEAD, MAD MAX or RESIDENT EVIL films, or the FALLOUT video game series. There will be no standard number of cards per category in the Expansions. Rather, genres heavy on gear and weapons will likely be weighted heavily towards ACCESSORIES and WEAPONS cards. And genres heavy on creatures will likewise be stacked with more INTRINSIC NATURE and MODIFICATIONS cards.
One final note: there are NO REPEAT CARDS in any Deck or any Expansion. Every Deck and every Expansion contains 100% new content.
Last updated: March 24, 2017 09:35
Does the $99 Passport Tier comes with Volume 1?
YES. IT TOTALLY DOES. Basically, the $99 tier gets you one of everything in the Kickstarter. But, it got left out of the pledge box accidentally. And once someone pledges a tier, you can’t change the contents of it. We could have closed out the tier and created a new version of it with Volume 1 in there, but in my experience, closed rewards tiers that are replaced with doppelgänger tiers that are subtley different form the original just confuse people in an entirely different way. Sorry for the confusion!
Last updated: April 18, 2017 19:25
What is different about the “revised and redesigned” Volume 1 versus the original Volume 1?
With the second printing of Volume 1, we’ll be updating it to the new card design shown in the photos of Volume 2. So the newest printing of both decks will allow them to be used and interchanged seamlessly, from a design standpoint. The content of the cards is getting a slight revision as well. The wording of certain cards will be changed for clarity purposes based on feedback we’ve gotten from people who’ve bought it in the past. And, a handfull of cards will be getting changed out completely. I made this original Reckless Deck 2 years ago. Now, 2 years later, and with all this new content ready for release, I know so much more about how the deck functions, and the logic to how to choose the best cards for a category. My feeling is that there are certain cards from the original deck that just don’t measure up to the quality and cohesiveness of the rest. In fact, I’ll probably be doing a project update inviting feedback from you guys on the original Volume 1, that will help me determine how much and what to change. Which cards are your favorite? Which cards do you consistently put back in the deck when they come up? Last updated: Tue, Mar 21 2017 10:56 am EDT
Why so much focus in the rewards tiers on multi packs of Volume 2?
As you know, this is the second go round on Kickstarter for us with this project. With the first campaign, we offered a lot more variety -and in a way, that was one of the biggest reason’s we didn’t fund. I’ve learned through talking to consultants, friends, and studying other Kickstarters that to succeed, you need to stay very firmly “on message”. For this campaign, the message was and is Volume 2. By looking at other successful card-based Kickstarters, I found that multi-copy rewards tiers at a slightly reduced per deck price were very popular, because they enabled people to buy extra copies for friends and for gift giving. The multi-copy tiers are also great for educators - people who use Reckless Deck in their classrooms, or as part of an extra curricular arts program. I’m feeling good about our decision to structure it this way, because we funded in less than a day. Exciting! Now that that victory is secured, I get the fun of offering all of the variety I wanted to include in the first campaign and then some - in the form of stretch goals. I’m very much looking forward to seeing them unlock! Last updated: Tue, Mar 21 2017 11:03 am EDT
How is the Apprentice Pack different from the regular Reckless Decks, and why is it more appropriate for children?
I had the chance to show the original Reckless Deck to a consultant who regularly ran focus groups for Hasbro. Her takeaway was that “yes, this is an awesome product for kids, and no, this is not the right deck for them”. The Apprentice Pack has a very different design aesthetic, one that’s more whimsical, magical, and kid-approachable (The new Reckless Deck’s design is very influence by magical imagery too, but much more the dark, dangerous kind.) The content is roughly 65% a combination of stuff from the original Vol 1 and the new Vol 2, and about 35% all new, kid-specific stuff. The things from the original RD that will NOT be included in the AP are: 1) the minutiae of genre-specific costume and prop details. Whether someone is wearing chain mail vs plate mail vs greaves & bracers is traditionally something that more advanced gamers and nerdist aficionados really trip out on, and get great satisfaction from. But that’s a little beyond the scope of what a 7 or 8 year old needs to have a good time drawing. So things like that are getting combined and simplified into a card like “Knights Armor”. 2.) Guns & Nasty Weapons. There are a lot of extremely viciously deadly things in both of the regular Reckless Decks - things that shouldn’t be in the hands - or the minds - of children. For us big kids, that stuff is AWESOME, but again, 7 and 8 year olds don’t necessarily need a product that prompts them to draw things with machine guns and chainsaws in them. So the weapons in the AP are the much more traditional, YA-heroic items kids might see in cartoons, HARRY POTTER, PERCY JACKSON, and maybe HUNGER GAMES: wands, swords, shields, bows & arrows. The real estate that opens up allows for some great new AP-specific content: SUPER POWERS. The other great new feature of the AP is a category called EXTRAORDINARY ITEMS. This is like the Accessories category, but with an added bit of narrative around certain items to make them rare, magical, and special. This is meant to capture the feeling I used to get when playing D&D as a kid, when I found the “Ring of Invisibility” or the “Sword of Dragon Slaying”, versus just some plain old ordinary thing. Last updated: Wed, Mar 22 2017 10:57 am EDT
How do the Stretch Goals become available to backers?
Some of the Stretch Goals in this campaign are included for every backer as soon as they’re unlocked - the single deck Magnetic Box, and the Good & Evil Coin, for example. And, some become available as Add Ons, available for backers to add to their final order at the end of the campaign. We’re using a fulfillment service called Backerkit to help manage our end of campaign fulfillment. For those who’ve never experience a Backerkit project before, you will receive a survey via email the allows you to add individual items to your final order in whatever number and whatever combination you choose. This is how you obtain the Expansion Packs, and whatever other Add Ons you like. THE APPRENTICE PACK is technically an Add On (and will be available as one at the end, like the other Add Ons), but, once it was unlocked, we saw that adding it to the rewards structure had certain benefits: one, that we could offer it to you at reduced prices by creating multi deck bundles that included it, and two, that it provided a jumping-on point into the campaign for people who’s primary interest was The Apprentice Pack - namely, PARENTS. They may not be gamers, artists, writers, or Nerdistically-Inclined themselves, but they may have kids who are. Last updated: Fri, Mar 24 2017 10:34 am EDT
What is the difference between a Deck and an Expansion Pack?
The full decks are 72 cards. They are: RD VOL 1 & RD VOL 2, and in the stretch goals, THE APPRENTICE PACK, and RD:WORLDS. They cover a wide, eclectic variety of items, costuming, weapons, and character attributes (the WORLDS deck will address environments) from all four of the Reckless Deck genres. They have a standard number of cards per category in each. There is no randomization; every copy of a given deck contains the same 72 cards. The Expansion Packs are 20 cards each, and all the cards in a given pack will focus on one genre, or even subset of a genre. The Expansions will delve much more deeply into the details and nuance of a particular genre theme. For example, everything in the POST APOCALYPSE expansion has to do with the objects and imagery one might see in THE WALKING DEAD, MAD MAX or RESIDENT EVIL films, or the FALLOUT video game series. There will be no standard number of cards per category in the Expansions. Rather, genres heavy on gear and weapons will likely be weighted heavily towards ACCESSORIES and WEAPONS cards. And genres heavy on creatures will likewise be stacked with more INTRINSIC NATURE and MODIFICATIONS cards. One final note: there are NO REPEAT CARDS in any Deck or any Expansion. Every Deck and every Expansion contains 100% new content. Last updated: Fri, Mar 24 2017 12:35 pm EDT
Does the $99 Passport Tier comes with Volume 1?
YES. IT TOTALLY DOES. Basically, the $99 tier gets you one of everything in the Kickstarter. But, it got left out of the pledge box accidentally. And once someone pledges a tier, you can’t change the contents of it. We could have closed out the tier and created a new version of it with Volume 1 in there, but in my experience, closed rewards tiers that are replaced with doppelgänger tiers that are subtley different form the original just confuse people in an entirely different way. Sorry for the confusion! Last updated: Tue, Apr 18 2017 10:25 pm EDT
What is BackerKit?
BackerKit is a service that crowdfunded project creators use to keep track of hundreds to tens of thousands of backers—from shipping details, pledge levels, preferences and quantities, whether they have paid or had their card declined, special notes, and everything in between!
The BackerKit software and support team is independent from the campaign’s project team—BackerKit does not handle the actual reward shipping. For more information about the preparation or delivery status of your rewards, please check the project's updates page.
How does BackerKit work?
After the campaign ends, the project creator will send you an email with a unique link to your survey. You can check out a walkthrough of the process here.
I never received my invitation. How do I complete the survey?
The most common reasons for not receiving a survey email is that you may be checking an email inbox different from the email address you used to sign up with Kickstarter, Indiegogo or Tilt Pro account, or it may be caught in your spam filter.
Confirm that the email address you are searching matches the email address tied to your Kickstarter, Indiegogo, or Tilt Pro account. If that doesn’t work, then try checking your spam, junk or promotions folders. You can also search for "backerkit” in your inbox.
To resend the survey to yourself, visit the project page and input the email address associated with your Kickstarter, Indiegogo or Tilt Pro account.
How do I update my shipping address?
BackerKit allows you to update your shipping address until the shipping addresses are locked by the project creator. To update your address, go back to your BackerKit survey by inputting your email here.
When will my order be shipped, charged or locked?
That is handled directly by the project creator. BackerKit functions independently of the project itself, so we do not have control of their physical shipping timeline. If you want to check on the project’s status, we recommend reading over the project's updates page.
I completed the survey, but haven't received my rewards yet. When will they arrive?
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